ShadyParadox
ShadyParadox
  • Видео 434
  • Просмотров 6 670 884
Responding to comments on my video about Myst
Here's the video we're discussing: ruclips.net/video/I8Z-ELqzXyA/видео.html
ABOUT ME
----------------------------------------------------------------------------------
Twitch:
www.twitch.tv/shadyparadox
Livestream Archive:
ruclips.net/channel/UC_MCnNqjWh3UZaEWHcMXeeQ
Discord:
discord.gg/kXQQuxJC9G
Project Progress:
trello.com/b/DC0bZTZp/shadys-video-projects
Shadyblog:
shadyparadox.wordpress.com/
Просмотров: 821

Видео

Why Myst STILL needs another remake - Episode 1: The Current Vision
Просмотров 6 тыс.8 месяцев назад
What is Myst? A game made in 1993, of course. No, I mean - what are we looking at? What is the intrinsic nature of the worlds within? It may seem this question would have a straightforward answer, but as I'll argue here, the community may have been split into two schools of thought on this since the very beginning. Meanwhile, Cyan has periodically updated the game with new remakes as technology...
The ShadyParadox Files #8 - Quern Studies
Просмотров 702Год назад
The ShadyParadox Files #8 - Quern Studies
The ShadyParadox Files #7 - Project Red Pants
Просмотров 6692 года назад
The ShadyParadox Files #7 - Project Red Pants
The ShadyParadox Files #6 - Space Quest IV
Просмотров 5902 года назад
The ShadyParadox Files #6 - Space Quest IV
Let's Fly Around realMYST: Part 5 - Channelwood and Rime
Просмотров 1,4 тыс.2 года назад
Let's Fly Around realMYST: Part 5 - Channelwood and Rime
King's Quest VI - All Game Overs [Raw Footage]
Просмотров 2,7 тыс.3 года назад
King's Quest VI - All Game Overs [Raw Footage]
King's Quest VI - All Game Overs
Просмотров 29 тыс.3 года назад
King's Quest VI - All Game Overs
New Discord server!
Просмотров 5273 года назад
New Discord server!
The Deforestation of Myst
Просмотров 6 тыс.3 года назад
The Deforestation of Myst
The ShadyParadox Files #5 - Riven
Просмотров 1,9 тыс.3 года назад
The ShadyParadox Files #5 - Riven
Two Quick Updates! (it involves Riven)
Просмотров 7953 года назад
Two Quick Updates! (it involves Riven)
The ShadyParadox Files #4 - Flymode in RealMyst
Просмотров 8834 года назад
The ShadyParadox Files #4 - Flymode in RealMyst
The ShadyParadox Files #3 - Design and Detail
Просмотров 8114 года назад
The ShadyParadox Files #3 - Design and Detail
Create Your Own Shady LP!
Просмотров 5564 года назад
Create Your Own Shady LP!
The ShadyParadox Files #2 - RealMyst, Exile, and "The Character"
Просмотров 1,5 тыс.4 года назад
The ShadyParadox Files #2 - RealMyst, Exile, and "The Character"
The ShadyParadox Files #1 - The Channel (re-upload)
Просмотров 2 тыс.4 года назад
The ShadyParadox Files #1 - The Channel (re-upload)
Shady's Entire realMYST Playthrough in One Video [10-Year Edition]
Просмотров 5 тыс.4 года назад
Shady's Entire realMYST Playthrough in One Video [10-Year Edition]
Let's Fly Around realMYST: Part 4 - Stoneship Age
Просмотров 2,1 тыс.4 года назад
Let's Fly Around realMYST: Part 4 - Stoneship Age
Why am I redoing my old realMYST LP?
Просмотров 1,5 тыс.5 лет назад
Why am I redoing my old realMYST LP?
Let's Fly Around realMYST: Part 3 - Selenitic Age
Просмотров 2,5 тыс.5 лет назад
Let's Fly Around realMYST: Part 3 - Selenitic Age
Let's Play Space Quest IV - Part 3 of 3 (in progress)
Просмотров 8817 лет назад
Let's Play Space Quest IV - Part 3 of 3 (in progress)
Lets Play Space Quest 4 Part 3 [April Fools]
Просмотров 4647 лет назад
Lets Play Space Quest 4 Part 3 [April Fools]
King's Quest V - All Game Overs [Condensed Cut]
Просмотров 23 тыс.7 лет назад
King's Quest V - All Game Overs [Condensed Cut]
King's Quest V - All Game Overs [Extended Cut]
Просмотров 47 тыс.7 лет назад
King's Quest V - All Game Overs [Extended Cut]
Live Stream of The Stanley Parable (7/15/16)
Просмотров 7437 лет назад
Live Stream of The Stanley Parable (7/15/16)
Live Stream of The Witness - Part 10 (4/22/16)
Просмотров 1,4 тыс.8 лет назад
Live Stream of The Witness - Part 10 (4/22/16)
Live Stream of The Witness - Part 9 (4/8/16)
Просмотров 3778 лет назад
Live Stream of The Witness - Part 9 (4/8/16)
Live Stream of The Witness - Part 8 (3/31/16)
Просмотров 3288 лет назад
Live Stream of The Witness - Part 8 (3/31/16)
Live Stream of The Witness - Part 7 (3/25/16)
Просмотров 3988 лет назад
Live Stream of The Witness - Part 7 (3/25/16)

Комментарии

  • @tech6hutch
    @tech6hutch 19 часов назад

    32:02 or you could say, one big _myst_ communication

  • @martinmellema8433
    @martinmellema8433 2 дня назад

    I was hoping that the first puzzle, say, on Expert level would be the same, no matter how many times you play the game, but apparently, they can be different. I'm afraid that these 3-D Construction puzzles are random.

  • @laurilehtiaho9618
    @laurilehtiaho9618 3 дня назад

    Just in the middle of my first watch-through of this, but I think there is an interesting parallel regarding Tolkien's Hobbit on one hand and Lord of the Rings on the other. Like Myst and Riven, the former is more whimsical and creative, while the latter is more realistic and gritty. Would be interesting to further elaborate on how far this similarity goes. I do know that Tolkien did revisit the Hobbit, making it align better with the grander vision of the later books, but I don't think he leaned too far in his tampering. At the same time we can consider the movie trilogy by Peter Jackson and then his later Hobbit adaptions - where the similarity seems to be even more poignant. Also, since we now have a new remake of Riven, hyped to see part 2 of this.

  • @rinoz47
    @rinoz47 4 дня назад

    The 3d models are better in Riven but I'd still prefer an upscale of the original fmv sequences. Which is the best I'll ever say about fmv.

  • @maverick-mn5qz
    @maverick-mn5qz 4 дня назад

    3:23 3:24 haha butt of the joke 3:44 3:45 crushing defeat haha 3:59 4:00 wolf down your food haha 4:28 4:29 ogre and ogre again haha all those puns were funny

  • @yaosio
    @yaosio 4 дня назад

    I think Myst has been remade and ported more times than Skyrim.

  • @Popsy1972
    @Popsy1972 5 дней назад

    I think the word you're searching for is surrealism.

  • @Mike14264
    @Mike14264 6 дней назад

    I keep saying we need a remake with a bigger island, the actual scale for what the in-universe canon states.

  • @DavidRay39
    @DavidRay39 6 дней назад

    How did you do that picture of both torn pages at the same time?

    • @shadyparadox
      @shadyparadox 6 дней назад

      Took a screenshot of the left half, resized it as needed, then overlayed it onto the video. It's not something in the game.

  • @masterowl123
    @masterowl123 6 дней назад

    I'm really not sure what people want when they say a "1 to 1 remake" because such a thing does not exist

  • @goodiesguy
    @goodiesguy 6 дней назад

    29:28 the version on the right doesn't even look or feel like Myst tbh

  • @goodiesguy
    @goodiesguy 6 дней назад

    What's that game at the 18 minute mark with the big chess pieces?

  • @goodiesguy
    @goodiesguy 6 дней назад

    This 100% it even outlines my problems with the new Riven remake.

  • @SoozTalkWorthTelling
    @SoozTalkWorthTelling 6 дней назад

    WHERE did you find this?????

  • @maverick-mn5qz
    @maverick-mn5qz 7 дней назад

    my what sharp claws you have grandma all the better to slash you to ribbons with

  • @bruce1947
    @bruce1947 8 дней назад

    The Vr changes kinda suck for VR. I l'm playing this to experience myst in vr, not whatever this is. I wanna touch the mechanisms i've only seen, i wanna look up and see the stars in the planitarium. I wanna open the doors. I wanna touch the paintings and have them magically change. All these changes do is make this game less interesting to play in VR.

  • @davidmonroe6930
    @davidmonroe6930 10 дней назад

    Have you played Physicus? If not, it's a German edutainment thing, and I feel like it captures the magical subtly toy-like feeling of the first Myst very well.

  • @graizur
    @graizur 10 дней назад

    Would an Definitive Myst Remake have seamless gameplay transition from the end of mist to the beginning of Riven? Would an ideal MYST remake have point and clickesque transitions (sturdy feeling positions and perspective, comfortable and non-Jarring movement) and very slow movement with subtle very subtle walking screen sway? Would an ideal MYST remake rescue Uru? Could there be a tablet and phone app that integrates calligraphy and simulated ecosystems? Could items in the world be picked up and carried around and left for persistent location? Should there be a day night cycle or no day night cycle or a very alien day night cycle? Should there be more dynamic and immersive weather that potentially can move the player or affect the environment to increase immersion? Such as precarious wind and storms in stoneship or terrain deformation of micro asteroids in selenic? Could you bring in a second perspective as described in the Kickstarter to effectively make the game somewhat multiplayer? Could MYST have trap books that function like Riven, being able to carry around and trap yourself and escape if another person goes in? Could this gameplay mechanic be a part of a massively multiplayer online game? ɸ I have imagined the maintainers suit from the concept of art of the uru being used to limit players observation of one another in order to limit quantum fluctuations in the multiverse due to bad writing or other forms of age instability or link instability? Back into it- If MYST were to become online in some ideal version of itself could communication be limited in order to retain the sense of Erie Isolation? Would an ideal MYST Remake have more dynamic and complex traversal and climbing mechanic in the first person? should an ideal MYST remake also customizable avatars or ages like uru? In an idealized remake of MYST that did include MMO elements would players tolerate seeing one another as ghost like translucent silhouettes, an outline left the imagination implying the coplayer, like the flowing ghost hands of previous games? Would an idealized remake myst remade have randomly generated ages? Do the somewhat generic archetypal elements of MYSTs ages lend themselves to randomization? Would channelwood still be channelwood, would the mechanical age still be the mechanical, selenic, stoneship still be those places if those ages were re-arranged, possibly randomly potentially larger and extended with the same puzzles and puzzles mechanics but in different hidden places? Should Emmet and Branch have more of a role in explaining why the ages are the way they are, should the environments have more branch and emmet traces? Should MYST avoid the rationalism of living spaces bathrooms for every single character? (exile and revelation had tap sounds) would an idealized remake of mist have haptic feedback for textures and substance viscosity and movement and wind and sound? how could the team possibly return to creating open emptiness of eerie expansive mysterious spaces? Chuck Carter seemed able to generate Erie for miles, but Obduction and Firmament seemed simply empty, even Riven, Exile, and Revelation became less and less EERIE as You Me They We Us The Player continued to improve Atrus's quality of life. Could that be integrated into the ages appearances, Atrus's behavior. The brothers? Catherine? Gehn? Should an idealized remake of MYST(possibly utilizing a.i 2nd question with a seperate queztion) provide the player with more outcomes, alignments besides red/blue, manic/conniving? Could Catherine and Gehn have much more extended possibly a.i. generated alignment story elements? Can the novels be less of a black sheep contributer to MYST RIVEN Etc (the franchise) Could the most expanded version of an idealized MYST remake, one that does all of the above, including uru elements remain , always, an option to play solitarily no matter how big it gets? Is that a core element of MYST? Moveable objects, simulated substances, earthquakes that change terrain. Physical appearances of Atrus after you free him and he rewards you with free reign* of the ages. *ack collonialism-urisms!

  • @AnodyneFaust
    @AnodyneFaust 10 дней назад

    Your voice and deliberate commentary are a huge strength of your videos. It's refreshing to hear RUclipsrs communicate a message clearly, and shouldn't that be the point of a video essay? Keep up the erudition! Do you have any influences that have shaped your delivery style?

  • @tomysshadow
    @tomysshadow 11 дней назад

    I don't really have a strong opinion on the matter and was mostly fine with the latest Myst remake, but I do find the emphasis on realism in the discussion ironic, considering Myst's surrealism was a selling point to the extent the original tagline was "the _surrealistic_ adventure that will become your world"

  • @goofmuffin
    @goofmuffin 12 дней назад

    One comment brought up the size of the things on the island, and yeah, watching my partner play through realMyst everything felt way too small - not just the buildings but also the island itself. The tight framing and nodal movement probably made everything feel bigger in the original, and when you're free to move about and look at everything, even though the literal dimensions may be the same, it feels wrong.

  • @NYKevin100
    @NYKevin100 12 дней назад

    21:15 - The room with the spider chair has had its door changed to sliding. It is reasonable to infer that this will be the case with at least some other doors as well. They also moved it, to force players to solve the rotating room puzzle before being able to embark the maglev for the first time. Personally, I could never get excited one way or the other about the whole sliding door thing, but I'm of two minds about the second change. On the one hand, I really liked Riven's nonlinear structure. I think it's unfortunate that players are now forced to solve a real puzzle just to leave Temple Island (in the original, all you really had to do was play with the spider chair for a few minutes, which I suppose is technically a "puzzle" of sorts, but not very much of one). But on the other hand, the new location makes far more logical sense than the old location, because the in-universe purpose of the rotating room was to discourage the Rivenese from approaching the Golden Dome, so it would make logical sense to extend that protection to the spider chair.

  • @JanetDax
    @JanetDax 12 дней назад

    Your video makes me think of Black Mirror. Would you really want a game where you so immersed in the reality that you feel the pain and experience the blood running down your face.

  • @XTrumpet63X
    @XTrumpet63X 13 дней назад

    Oh hey, my comment was featured. Yeah, I kind of feel like a jerk to comment on someone's voice, but also if the part I dislike is something you can practice then maybe it's worth pointing out? But then if I'm the only one who has that opinion maybe it's just subjective and doesn't matter after all. Anyways, I did end up listening to the whole of episode one. Loved it. Love long-form video game analyses. I've also listened to all of Patrician's stuff on the elder scrolls - if you haven't heard of his channel, I personally put his stuff in the same category of your episode one video. Not sure if you'd agree his is the same density as yours but I'll say a multi-hour video is no problem for me as a viewer.

  • @turkur4738
    @turkur4738 13 дней назад

    A G A V E

  • @keiyakins
    @keiyakins 13 дней назад

    Myst was written by Anna, not Katran. She goes a lot more naturalistic.

  • @F14Squall
    @F14Squall 13 дней назад

    Even though I am fairly certain I disagree with your idea of what a Myst remake should be like, I wouldn’t dare insult you, or dislike the video. That’s just rude lol. However! I am fairly certain whatever ideas you’re saving for that next video which haven’t been revealed yet are summed up by the response at 26:18 As much as I want to, I very probably can’t criticize your take until you propose that full vision and how it would work today. I will say I am skeptical because most remakes and remasters tend to inherently fall short of originals by their very nature. It will take a lot of convincing for me to even believe a remake with your proposed vision won’t miss some aspect of the original that can’t be reproduced as every individual experienced at the time. Will it be too magical? Will it be not realistic enough? It’s a very challenging target to hit, even with the more straightforward remastering of video games, let alone remakes. I’m sorry if I sound mean, I am still looking forward to that next video!

  • @SleepyBear_SB
    @SleepyBear_SB 13 дней назад

    I just hope if Cyan remakes MYST again they make it look more realistic, but not need to explain every minute detail just to remove the charm of the original MYST game. (e.g. I think you said that Rand miller said that the ship on MYST island that raises from the water to get to Stoneship uses hydraulics or something to lift instead of letting the player think of other ways it could be lifted such as magnets, propellers, or just plain magic.) Or I hope Cyan makes it so the ages look lived in (I think you said this in the first video but it was long and I can't fully remember.) as in add bedrooms, kitchens, communal areas, etc. not only for the two brothers, Atrus, and Catherine but also for any people that may have lived in each age. 41:40 Also I personally grew up with the mobile edition of MYST when I was younger, so i'm glad someone else shares the same opinion. Can't wait for part 2 and 3!

    • @shadyparadox
      @shadyparadox 12 дней назад

      I did not mention liveable areas, but the issue that opens up is that the puzzle structure does not currently use it. So you would first have to identify what goal the remake is trying to accomplish. Seasoned players would be fine with new areas that didn't add anything, but they could possibly confuse new players. So either the point is to appeal to seasoned players only, or you would have to change some elements at the risk of upsetting them. I'm not saying any answer is right or wrong, just stuff you have to consider.

    • @SleepyBear_SB
      @SleepyBear_SB 12 дней назад

      @@shadyparadox What I meant with the first comment was to bring a new perspective toward MYST. With adding new areas that make sense with lore and how people/creatures/animals would live in that age. And with those new areas Cyan could add new puzzles (nothing major like the submarine puzzle in the selenitic age. But something smaller that could give those new areas some worth.) I also hope that Cyan adds some of the burnt books (as I believe only the linking books got burned and the descriptive books didn't.) Again nothing major but something like the rime age would be nice as the last time we got any “new” content from the MYST remakes was I think in realMYST which released in 2000. (Or just add new ages that aren't from the burned books, if descriptive books got burned as well.) Either way I just want Cyan to do something a bit different (like adding new content) instead of just updating graphics for the 5th time. EDIT: Cyan could also add new content by having puzzles to get to the red and blue pages, so you don't have to play the age again and not get any more puzzles.

  • @micahbush5397
    @micahbush5397 14 дней назад

    Like I said in the previous video, Cyan itself doesn’t seem to know what they should be going after in the pursuit of "realism." Riven felt real because it had a functional (if greatly deteriorated) ecosystem, and you could see how people survived on that world. The Ages of Myst just don’t have those elements, and the buildings on the latest versions of Myst don’t have that level of finish and care that we would expect from Atrus.

  • @TKFTGuillotine
    @TKFTGuillotine 14 дней назад

    17:19 The cartoon sound effect is probably appropriate for my 5am ramblings haha. I've just had a lot of thoughts about this game for a little while that were bubbling up again in the wake of the new Riven news and your video presented an opportunity to spit them out somewhere. Glad to hear it was a "fine read" though. I definitely understood what you were getting at, that "hey, this thing is different from the others and that should be okay!" And to clarify, I kind of agree with that. A more surrealistic take on Myst can definitely fit within the universe, and even if it couldn't, it would be perfectly reasonable to remake the game as such anyways because that's definitely what the game was designed to be. I just happen to *also* not be super attached to those elements, and find a more mechanical Myst (the age) to be a more expected product from someone like Anna. That combined with my tendency to really *really* gravitate toward consistency in a series has me preferring the realism approach, even if I absolutely do think that the surrealistic elements were intentional design decisions. I get how you feel though. I would definitely be upset if they remade Portal to be super sterile and animated like the second game opposed to the weird, vaguely horror-adjacent decay we originally got, even if that *would* satisfy my obsession with consistency that makes me hurt a little bit whenever I think too hard about Portal 2. It's also a little silly that I'm concerned with consistency in a series that decided by the fourth game to say "screw it, let's retcon the first two games just for fun," but that's a can of worms I do not want to open haha.

    • @trapez77
      @trapez77 14 дней назад

      It’s easy to get around that retcon with a good head-cannon

  • @beinggreenandunseen3171
    @beinggreenandunseen3171 14 дней назад

    I think you could rationalize how the original world of Myst worked without changing anything. For example, maybe there are wires that go underground from the marker switches to the map that turn on LED outlines that glow through the painting and there is a button that is behind the painting so that when you press that spot on the painting, you also press the button through the painting, which causes the line and tower to spin clockwise. However, I don’t know if that is how it works and that is the beauty of it, it’s like a magic trick; There is a perfectly logical explanation for why the magician pulls a rabbit out of his hat, but you don’t know what it is, and once you know how the trick works, it doesn’t give you the same feeling anymore. This is the mistake that Cyan made with their most recent Myst remake, they explained their magic tricks which made them less entertaining. It also doesn’t help that I would go so far as to say that the changes in Myst VR make it seem less high tech, which seems to be the opposite of what Cyan is trying to do, the rationale being that as technology advances, it becomes smaller and more efficient, take the attic in the mechanical age for example, in Myst VR it is a lot more cramped and seems very inefficient. If they want to go for high tech, it should probably look closer to the original Myst, clean and efficient.

  • @DarkSamus100
    @DarkSamus100 14 дней назад

    Thanks for the video Shady. Really interesting all those various comments, and the responses you gave.I do like your touch of humour and wittiness, while responding. I prefer Riven over Myst, but I still like Myst. I like Myst being Myst, and Riven being Riven. They have their own different strengths, and they don't need to be the same, for me, at least. Have a good day and one, Shady. The same to everyone. P.S: Also poor poor Marc and Myst. : ^( .

  • @rgerber
    @rgerber 14 дней назад

    they really should ultimately do a Myst realtime that looks 99% like the original renderings. The water barely moving and looking more like a reflective metallic surface, also most things looked more metallic, cold and rocky which gave it that super surreal feel.

    • @trapez77
      @trapez77 14 дней назад

      I always thought the water looks still but vibrating

  • @trapez77
    @trapez77 14 дней назад

    People need to understand that just because something hasn’t been explained doesn’t make it magic. I wish cyan would go back to making pre-rendered games. They were the kings of that genre

    • @rgerber
      @rgerber 14 дней назад

      i never experienced Myst or Riven as anything magical but mysterious and elevated states of existences

    • @shadyparadox
      @shadyparadox 12 дней назад

      But just because you can think of an explanation, that doesn't mean that's what happened either. @rgerber Perhaps that's all the magic we need. Metallic, mirrored water sounds pretty magical to me.

  • @trapez77
    @trapez77 14 дней назад

    I don’t like how in the myst remake they make it obvious that you get the book from the desert ground. Even if that’s where the book landed canonically, I prefer to come up with my own backstory to how I got my hands on it. I’ve never been to New Mexico or any desert so it takes me out of the character

    • @Pippystix
      @Pippystix 8 дней назад

      In the original official strategy guide, it's written like a journal from the perspective of the player character, and starts with a description of them finding the book in a New York library and accidentally touching the linking image while trying to smooth out the page--really highlighted for me at the time just how much cyan allowed us to come up with our own ideas of how we got here.

    • @DavidRay39
      @DavidRay39 6 дней назад

      I literally live in a desert, though not in New Mexico.

    • @vektheartist
      @vektheartist 2 дня назад

      @@Pippystix Hahaha, I thought it was San Fransisco, but I could be wrong. It's been awhile if we're referring to that Prima Strategy Guide with the Myst Journal. I read that hundred of times in 3rd & 4th Grade...pissed my teachers off. But I ain't care. 🤣

    • @Pippystix
      @Pippystix 2 дня назад

      @@vektheartist oh dang you're absolutely correct! I was reaching wayyyyy back into my memory (also read it a hundred times in late elementary school ahaha) and got that detail wrong, thanks for catchin that!

  • @trapez77
    @trapez77 14 дней назад

    They did kind of try to make linking more logical. That don’t outright explain it but it has something to do with the tablet and the bahro. I think when we gave the tablet back to the bahro, the linking books ceased to work. But I’m not sure. I wonder if they will hint at the nature of the star fissure in the riven remake

  • @trapez77
    @trapez77 14 дней назад

    Realmyst 2000 has a cooler atmosphere than the rest of the realtime remakes

  • @trapez77
    @trapez77 14 дней назад

    If you read the book of atrus, one of the ages he goes to, has a mist wall in the ocean that the inhabitants weren’t allowed to cross. I think atrus added that mist wall to all the ages of myst

  • @trapez77
    @trapez77 14 дней назад

    Someone recreated myst island in dreams on ps4 that looks way closer to the original but none of the puzzles work

  • @doltBmB
    @doltBmB 14 дней назад

    For a 3D character in live action there are several approaches apart from what is mentioned at 17:00, first is to simply extrapolate the depth from an existing 2D video, and project the resulting points into 3D, AI could be very useful for this, although you would need to fill in the blanks since only the side that was visible in the 2D video will be reconstructed in 3D. The best approach would be something like the lightstage/cinema 2.0 stuff, which is like motion capture, except it captures a 3D point cloud of the actor with real light that can be interpolated almost like a video but in 3D. The capture process itself is non-trivial, but once it has been captured it can run in realtime on decade old PC's. The technique was first demonstrated on the AMD "dragon" platform, which was a phenom 2 processor and HD 4870 GPU. This is in my opinion the best approach to capture a live human in 3D. Look up AMD cinema 2.0 on youtube, it's very impressive.

  • @doltBmB
    @doltBmB 14 дней назад

    Myst does have a fair amount of mist, it's part of what makes for example the mountain look bigger than it actually is, mist is one the key non-stereoscopic cues humans use to determine scale and distance.

    • @shadyparadox
      @shadyparadox 14 дней назад

      You're right. I was thinking more of a cloud effect, which I find distracting. Myst has a much more subtle and continuous drapery, for purposes like you said but also other things like giving Channelwood a dewy atmosphere.

    • @LaukkuPaukku
      @LaukkuPaukku 14 дней назад

      The effect of more distant objects appearing fainter BTW is known as "aerial perspective" or "atmospheric perspective".

    • @doltBmB
      @doltBmB 14 дней назад

      @@LaukkuPaukku ahh, thank you. I knew it had a specific name but I couldn't remember what it was.

  • @graizur
    @graizur 14 дней назад

    What's missing from mist is Aslan. The game itself has scratched the edge of _______ highlighted by the communities adage of "the stranger." Myst could save itself the magical aspects of the original game that had survived through three novels did continue surviving into future cyan games and some of the novel based game elements there's some mark of the original miss game. Somewhat tangential but even the two Ubisoft games could theoretically be reintegrated into a narrative that makes sense to both uru and their own continuity. The shortest way that I can communicate what I think is missing from continuing cyan games, the most valuable moment in the myst franchise in my opinion so far was that cyan decided to start Riven directly from within K'veer in front of Atrus but decided to not give the player control and brought the cutscene directly into link through into gameplay the way Riven did.

    • @rgerber
      @rgerber 14 дней назад

      what

    • @graizur
      @graizur 7 дней назад

      Sorry.what's missing from MYST is Aslan. The Bahro were suppose to fulfill some sort of spiritual ecological philosophy. ​@rgerber

  • @graizur
    @graizur 14 дней назад

    The longer this video goes on the weirder it is that I don't get mentioned in it since all these other commenters are getting mentioned it's like the pictures of Bloombergville that I'm not in-

    • @shadyparadox
      @shadyparadox 14 дней назад

      If I skipped you, it's nothing personal. But I'm replying to you now!

    • @graizur
      @graizur 14 дней назад

      @@shadyparadox You're doing the Lord's work.brb ruclips.net/video/nng2uMxjh3M/видео.html

  • @graizur
    @graizur 14 дней назад

    This video just broke youtube. All my 🎵sharkmuffin🎵 comments are going to crackle with m•e•t•a•s•t•a•t•i•c

  • @robot797
    @robot797 15 дней назад

    HE LIVES!!

  • @mypancakeplaces
    @mypancakeplaces 15 дней назад

    Hey this isn’t the Kenny Chesney concert…

  • @Dreamprism
    @Dreamprism 15 дней назад

    The comment about how players tend to like more control (3D movement in that example) regardless what the devs want (players not being able to see certain things early) reminds me also of when the game asks you to set the light/darkness slider to where the thing in the middle is barely visible; I always choose to make it a little brighter than that so I can more easily see stuff in the darkness. (Rarely is anything so bright to cause a problem.)

    • @doltBmB
      @doltBmB 14 дней назад

      realmyst basically ruined stoneship by making certain things way too visible, even with the correct gamma set